Lorenzo Torelli
Game Developer
Hey, I’m Lorenzo,#
Welcome to my archive of projects!
This website is where I keep all the projects I’ve worked on, and things I’m passionate about.
My Professional work#
I’m proud to have worked on some spectacular projects during my career, and here are some of them!
Dead By Daylight
Professional
Unreal
Horror
Behaviour
Tools Programmer on Dead By Daylight
Unity Licensing Server
Professional
Engine
Unity
Software Developer in Enterprise Licensing
My personal projects#
When inspiration strikes!
Trash Panda Mafia
Personal
Unreal
GameJam
Game jam project about summoning an army of raccoons
Project Copycat
Personal
Unreal
Gameplay Ability System
GAS powered game inspired by Diablo and Runescape about grinding levels
Astrojunkies
Personal
Unity
Mobile
BulletHell
Mobile bullet-hell rhythm game where enemies spawn and attack to your music
Keyboard Warriors
Personal
Unity
Typing Game
Roguelike
Roguelike turn-based typing game
Alex
Personal
GMS2
Platformer
2D Platformer created to try out GMS2
My libraries#
“A good programmer is a lazy programmer”
I try to write reusable code whenever I can. Occasionally, it turns out to be something worthy of being its own library. Here are a few of them!Lil Context
Unreal
Library
Contextual Actions
Gameplay Ability System
Unreal contextual actions for passing context to children and executing actions based on current contexts
Lil Satchel
Unreal
Library
Item and Inventory
GAS powered Item and Inventory system with support for Lil Context
Hel ECS
C#
Library
C# Entity Component System implementation for integration with Unity and Monogame