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Lorenzo Torelli

Lorenzo Torelli

Game Developer

Hey, I’m Lorenzo,
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Welcome to my archive of projects!
This website is where I keep all the projects I’ve worked on, and things I’m passionate about.

My Professional work
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I’m proud to have worked on some spectacular projects during my career, and here are some of them!

Dead By Daylight
Professional Unreal Horror Behaviour
Tools Programmer on Dead By Daylight
Unity Licensing Server
Professional Engine Unity
Software Developer in Enterprise Licensing

My personal projects
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When inspiration strikes!

Trash Panda Mafia
Personal Unreal GameJam
Game jam project about summoning an army of raccoons
Project Copycat
Personal Unreal Gameplay Ability System
GAS powered game inspired by Diablo and Runescape about grinding levels
Astrojunkies
Personal Unity Mobile BulletHell
Mobile bullet-hell rhythm game where enemies spawn and attack to your music
Keyboard Warriors
Personal Unity Typing Game Roguelike
Roguelike turn-based typing game
Alex
Personal GMS2 Platformer
2D Platformer created to try out GMS2

My libraries
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“A good programmer is a lazy programmer”
I try to write reusable code whenever I can. Occasionally, it turns out to be something worthy of being its own library. Here are a few of them!

Lil Context
Unreal Library Contextual Actions Gameplay Ability System
Unreal contextual actions for passing context to children and executing actions based on current contexts
Lil Satchel
Unreal Library Item and Inventory
GAS powered Item and Inventory system with support for Lil Context
Hel ECS
C# Library
C# Entity Component System implementation for integration with Unity and Monogame