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Who am I?#
My programming journey starts in 2007, I had just discovered the joy of Ragnarok Online private servers when curiosity struck and I decided to learn how these servers worked.
Soon after, I discovered eAthena and created my own server.
Although no one ever played my humble little server, it was an invaluable learning experience which led to a life-long hobby-turned-career.
Throughout my teenage years, I’d often spend time building websites (I tried coding my own Anime streaming site more than once!) or making games, Pokemon romhacks, or warcraft 3 maps. The games I made were fairly simple games, usually made in RPG Maker (Remember RPG Maker 3?), Byond or similar game engines.
Over time, I graduated to more fully-fledged game engines such as Unity, and game frameworks such as Monogame (C#) and Phaser (Javascript/Typescript), and I haven’t stopped making games since!
Since then, I’ve had the opportunity to work with incredibly talented developers and artists, and create games (Hobbiest and Professionally) that I’m truly proud of, some of which you can find on this portfolio!
Contact information: [email protected]
Experience#
Behaviour Interactive
Game Development
SEPTEMBER 2022 - NOW
Systems Automation Programmer - Dead by Daylight
- Investigated Gameplay, Systems and Engine issues to provide actionable solutions.
- Communicated and collaborated closely with Gameplay, System, Animation, and Tech Art teams to develop configurable Asset Validation rules, enabling non-technical users to generate rules with ease.
- Received Gameplay Programming training including 3C, Netcode and System design in Unreal Engine for our real-time multiplayer live service title Dead by Daylight
- Developed performance tests for third party platforms such as PS5, PS4, XSX, Xbox one, and Switch
- Designed Gameplay Room Tests in Blueprint and C++ for core gameplay systems
Tools Programmer - Dead by Daylight
- Contributed to the test automation framework for detecting and fixing gameplay and system issues.
- Implemented support for gameplay automated tests running on PS5 & XSX
- Led the efforts to rewrite the submission tools for game developers to include proper pre-submission validation and a simpler deployment workflow.
- Developed an Unreal Engine Cheat Debug plugin in C++ using Slate to allow the remote execution of Dead by Daylight cheats on third party platforms such as Playstation, Xbox, and Switch.
Dead By DaylightProfessional Unreal Horror BehaviourTools Programmer on Dead By Daylight