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ARPG Template

ARPG Template

Personal Unreal Gameplay Ability System
Table of Contents

The Project
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This project is my playground, I use it for experimenting, R&D, and to develop new libraries. Everything I work on in this project eventually makes its way to a plugin.

The idea was originally to create a framework for a game that mixed Old School Runescape with Diablo 2. The template uses the Gameplay Ability System for all of its gameplay effects and abilities.

The Context-based action system I designed allows every entity to have a context action hierarchy based on its available GameplayTags.

Tools used
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Game Engine: Unreal Engine 5
VCS: Perforce