The most powerful weapon in the universe; A KEYBOARD!
The Project
#Keyboard Warriors is a 2.5D roguelite typing game that with questing and turn based combat.
The game originally started off as a game jam project in 2020. The original concept was a 1v1 PVP typing game where wizards have to type incantations to cast spells and win the battle.
Tools used
#Game Engine: Unity
VCS: Git
Art: Photoshop, Aseprite
My part
#As the sole developer on the project, my responsibilities included:
- Art
- Developing the combat system
- Level generation
- UI/UX
- 3Cs programming
- Creating all the systems for questing, and roguelike mechanics
- Building the typing system
Development cycle
#The original concept
#The original concept for Keyboard Warriors was a 1v1 PVP match where wizards cast spells at each other. The idea was that this represents an “internet argument”.
Iterating on the concept
#This version went further into the “Internet argument” idea and attempted to be closer to a typing turn based game. This is also where I added different character types, as the idea was to have multiple archtypes.
Changing directions - Questing
#I eventually pivoted the idea to be a top down 2.5D roguelite game. This video shows the questing system.
Changing directions - Adding ability queueing
#Finally, I added queueing abilities, allowing you to execute multiple abilities on your turn.