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Keyboard Warriors

Keyboard Warriors

Personal Unity Typing Game Roguelike
Table of Contents
The most powerful weapon in the universe; A KEYBOARD!

The Project
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Keyboard Warriors is a 2.5D roguelite typing game that with questing and turn based combat.

The game originally started off as a game jam project in 2020. The original concept was a 1v1 PVP typing game where wizards have to type incantations to cast spells and win the battle.

Tools used
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Game Engine: Unity
VCS: Git
Art: Photoshop, Aseprite

My part
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As the sole developer on the project, my responsibilities included:

  • Art
  • Developing the combat system
  • Level generation
  • UI/UX
  • 3Cs programming
  • Creating all the systems for questing, and roguelike mechanics
  • Building the typing system

Development cycle
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The original concept
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The original concept for Keyboard Warriors was a 1v1 PVP match where wizards cast spells at each other. The idea was that this represents an “internet argument”.

Iterating on the concept
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This version went further into the “Internet argument” idea and attempted to be closer to a typing turn based game. This is also where I added different character types, as the idea was to have multiple archtypes.

Changing directions - Questing
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I eventually pivoted the idea to be a top down 2.5D roguelite game. This video shows the questing system.

Changing directions - Adding ability queueing
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Finally, I added queueing abilities, allowing you to execute multiple abilities on your turn.